Roblox floating part. anyways this took like 3-4 days to make so i.

Roblox floating part. BillboardGui | Documentation - Roblox Creator Hub.

Roblox floating part Never . <details><summary>Video Evidence</summary></details> What solutions have you tried so far? I’ve tried to restart and reinstall Roblox Studio. Gravity local kineticForce = (1/2) * mass * workspace. Roblox-scripting. Pls leave suggestions i will leave it open source so Just mimic the orientation of the base part in the floating part by constantly updating the Orientation property of the floating part. 2 --- Fixed bug my profile: https://web. A few ways to check if your experience will be affected include: Hey (Braiden Lucky) Here Today Were Are Going To See How Far Up We Can Go Into The Depths Of The SkyBox In The Game We Would Like To Call As " ROBLOX! "Here' I Discovered FLOATING HOME. You basically want to create some points within the boat, and find the offset of the points compared to the water, and then calculate some sort of midpoint, which will be the cframe of the boat Ok now what i had 0 idea watch or watch other video AND SUBSCRIBE WERE A- ok fine i stop with it local inf = math. Each part has a vector force to move it around. Now, for some reason, I have some of my parts floating and being weird. I already have something like that, but instead the part just removes velocity and gravity from the player to make the illusion of EDIT: Currently using this as a temporary solution: GridSnap Plugin - Roblox Whenever I move or resize parts in Studio, the position coords of the parts tend to offset into floating point errors. Updated to 1. I have some success with tweening the bounce but don’t understand how to tween rotation and getting both to work at the same time. Here is the properties for my LinearVelocity local Linearvelocity = script. What is the issue? The part moves weirdly when I set the BodyVelocity to the part Video What solutions have you tried so far? I’ve asked for help in discord but nobody knew how to fix it, also searced in DevForum but nothing came up. Do you have any suggestions on how I can make that possible? Thank you. new("SelectionBox",part) A more complicated solution with coordinates and orientation relative to the baseplate would probably use some sort of CFrame:inverse() magic (this is probably how Roblox’s editor does this, by aligning the bottom of the part with the surface of the raycast hit) More Videos: https://www. I need it to also to tilt if there is a high part of water at the front of the boat or a low part of water on the left side of the boat, eg. at first, me and @PeanutVr1 thought it would just be a nice It depends on what kind of part, if it is a floating part, you can just use RayCast to get RayCastResult, which has a material variable showing whether it is Water or not. Floats away like this with platform stand disabled: Saved as Hey, i have this script but if i paste into the all 3 the meshparts it works but the parts are a little uncoordinated because there are 3 scripts instead of 1 that moves all the parts. Subscribe for Part 2! (Part 2 at 25 subs) Roblox Profile: https://www. Please subscribe to my channel! :) Hey everyone, I created a module that makes parts and tools float in part water. I would also like the option to make the part push you sideways so i can also put it in a river to simulate currents, or even wind. 05 430×656 212 KB. AssemblyMass -- Get total mass of all the connected parts local forceOfGravity = mass * workspace. Part. Mainly I want it to In this video I will teach you how to make floating text in ROBLOX Studio What do you want to achieve? I want to make a bullet-like rock using a body velocity. In the gif above, you can see a part given Density 0. I want the sign to go up and down slowly as if the balloons are giving the effect that the sign is floating and kinda bouncing up and down on loop. Blue101black (Blue101black) December 4, 2017 Problem with Roblox water and boats is that Roblox’s Physics engine I have a model (all of the unanchored parts are welded to eachother) that you can destroy bits of but I need the model to stay in place. local basePart = workspace. Positionlocal amplitude = 2 -- Height of floatinglocal speed = 2 A walkthrough on how to make a script that makes a part materialize out of thin air and float up into place! This script relies on tweens and events, so I re My goal is similar to the goal in this post: Make revolving parts around a character I’m trying to create a script that allows for a Part(placeholder) to float above the players head MeshPart and solid modeling can be used to obtain completely custom part shapes. Heartbeat:Connect(function() if Part ~= nil then Part. 0 - #82 by varuniemcfruity which does basically everything normal terrain water does but make parts float. 05,0) end --we are basically rotating the part on the y axis in Hello, I am trying to make a part float and tilt on Gerstner waves, but I have no idea how I will start. com/users/71960576/pr What’s a sleeping part? The Roblox physics engine, like many others, uses a “sleep” system for simulated objects. :coefficients: Roblox showcasing floating girl in tsb all credits to reap #tsb #roblox #script Hey guys, welcome back to the craziest video I've EVER had to makeI woke up this morning and there's this weird glowing number just FLOATING above my head?! Hello, in this tutorial I wanna show you how to make spinning objects like this: Get your Object/Part (i would prefer a gear) Create a Script Inside of the Part Write or paste this inside of the script local part = script. Sep 5th, 2019. GuiObject|GuiObjects` that renders in 3D space facing the camera. It’s highly customizable, you can enable waves for a floating effect and tweak many other settings. I unanchored it Trying to do something like this: with this: Bunch of parts and Unions inside of folders, want to make a textlabel above the entire territory of each, but I dont know how to make a textlabel find the size of the entire folder. Gravity But the problem is, when the player jumps on the vehicle, the total mass obviously changes, and it sinks. game. Setting the density from 1 to 0. Part1 local floatingPart = workspace. I am trying to make a part rotate around a point. I created an angular velocity to handle the spinning, but I cant seem to find a way to keep the part floating in air without it being unanchored. There are no scripts in my game so I don’t know what could be doing this. How I have unanchored parts in my game which are frozen in the air, when running the game the parts are still stuck and cannot be moved. Hello! I’ve encountered a weird problem while making a car It won’t stop floating? Gravity is 196. MaxForce = part:GetMass() * workspace. Orientation = basePart. instagram. Parent local tweenService = game:GetService("TweenService") local tweenToPosition = I’ve been trying for quite a while now to figure out how to make a part face the same side as a wall that a raycast hit. Seems simple enough. 01,1. LinearVelocity script. Triggered:Connect(function() Linearvelocity. FelixProfit (FelixProfit) December 19, 2020, 3:08am #1. Parent -- this is your coin bag, it won't work if it's a model, however, I can modify the script so it works with models, just tell me local speed = 2 local distance = 0. X < lowerX then lowerX = corner. gg/robloxsdAlternative Roblo St Hello, I am trying to make a part float and tilt on Gerstner waves, but I have no idea how I will start. The floating point is caused when you are extremely far away fro this roblox rocket game(ride a rocket to the floating point) is NOT at ALL what I was expecting. It seems to only fall when a player gets close to it or something touches it. (my first thought) Don’t really know where to start, but I have seen it done on roblox before with Global Conflict II. Parentlocal originalPosition = part. com/boxyplays/My Group - I hope you guys enjoyed this video. Identifying and Addressing Issues. Floating point errors is when roblox does not store the data of the rotation or position properly for bricks. The part is not anchored. Leave video suggestions in the comments!Roblox Studio Developing Discord : https://discord. The higher you actually go, the more the screen shakes and your accessories start clipping A brand new roblox tutorial, make sure to subscribe if you havn't already, and check out some other vids if you're interested, thanks!#Robloxstudio #tutorial So im attempting to make a part that simply spins in place. LIke the x value changing. This causes it to look unrealistic and be floating midair. Obviously it’s a sphere with a trail, but I am wondering how to do the movement. com/users/913455528/pr ROBLOX FE Floating HatsScript : https://direct-link. X if corner. So I know you can use like big numbers like 1/20 to get . I’ve made a system that can make a part and attach it to your character, and as this part is meant to represent a balloon it’s meant to float upwards slightly while still staying attached to you and following you. See you in the Next One!Sub to @joshuathara for Hello, I’m trying to make a prop placement system, so I need to make a part/model stay in the center of the camera so that the player can place it wherever they want. Pls leave suggestions. Roblox SliceAsync creates a floating invisible microscopic part (im going insane) Help and Feedback. When I move it to the edge, (Where it is supposed to fall) It stops like an anchored block, until I jump on it (Which makes it fall for a little while, then freezes again. BEST PHISING GENERATOR! For each part that you want to float, calculate the wave height at the position of that part. com/games/11624951467/Islands0:00 making the In this video, I test Roblox's Floating Point Graphic Limitations. 0001 is lighter than the density of air (0. My goal is to create a buoy that appears to be floating in the ocean, like I already know what you’re going to tell me : “It’s impossible the way you want it to be” After a lot of researches, I decided that I would make a ship that floats on Terrain water, but the players standing on them wouldn’t be able Unfortunately we've had to disable youtube submissions due to high spam count of YouTube videos at this time. huge local lowerX, upperX, lowerY, upperY = 0,0,0,0 for each part in the folder do get each corner of this part for each corner do if corner. fromEulerAnglesXYZ(0,0. rbxl (57. I tried looking on the DevForum Link to game https://web. I’d appreciate any suggestions or examples on how I could do this, as I tried it with TweenService and it didn’t work out too well. trying to make an underground parking garage this part of the “baseplate” union is fine, and the union uses PerciseConvexDecomposition, however: this is- nice job roblox the union makes me float for no reason (hollow box shape) does anyone know any workaround? changed recently: normal collisions garage entry works fine however, the ponds are making me do the So, I made a post earlier asking how I would make a part float on water terrain. As you can see in the video, the part is unanchored but doesn’t fall only until a few seconds I have tried restarting my computer and roblox studio and also changed I want to put a sphere behind my character and have it follow the character around, everywhere my character moves to it should move exactly the same way. I just want to know if there’s a part. I thought bezier curves but I do not know. What You can’t put a local script in the workspace and you don’t need a local script, make it a server script then do. So I am trying to make a helicopter system, and I have a center part and then a gun connected via hinge constraints, I am using vectorForce to prevent the helicopter from falling down script. What would be a better way of making a floating vehicle? A roblox glitch obby creator. Hey Everyone! I have been revamping one of my games Calling Floating Obby and it is almost done! It looks like this for now. I need it disabled so it does not clip, how do I fix this, or is there any alternatives? The main problem is that, it keeps reverting the properties. Normal doesn’t give the proper rotation of the wall. The closer this number is to zero, the higher the buoyancy forces will be on the basepart (this will mean that a higher percentage of the part will be above the water, while a lower percentage of the part will be underwater). com/games/4777202738/Floating-Islands-Showcase Body forces can’t be used with anchored assemblies because they’re part of simulated physics on Roblox, they can only be used with unanchored assemblies. My idea is that it will work something like this: Block floating on Gerstner waves (Roblox) - YouTube) The Gerstner Wave system I am using basically uses Mesh Deformation and Gerstner Formula. 0. But the problem is, for the movement to look organic it cant repeat over and over again. com HighPerformanceWater - Roblox. 0 KB) This module was made to work with the Swimmable Part I’m trying to move parts to the ground by dragging them. Any help would be deeply appreciated, as I have thought about this for quite a minute. Players. Anchored parts are obviously ignored by the physics engine so the velocity no longer works. Server code to place the item in local function Equip(player, its just a guess but the part may be on the very bottom of the map. Here is my script so far: Hey guys, what’s up? First thing is that i want to explain the title, with that i meant a part that floats above the surface of other part, but it is moveable by a player push, just like an unanchored part, my idea is making a In this video I quickly show you how to make floating parts in Roblox! 📦 model : no model today :)Script : local part = script. Hello, I’ve been wondering how I can make it so So, I want to make a part that goes up and down. Part2 while wait() do floatingPart. Basically, when a part comes to rest, we mark it as “sleeping” and stop performing physics calculations, which freezes it in place as if it was anchored. This is fine on it’s own with a small amount of parts, but I need 600 PARTS!!! There is a big issue with this (obviously), and the server cannot even handle 100 of these parts. Floating Turtle Recreate ☠️Make sure to watch Original Shorts on https://www. If it’s below that point, add a BodyForce or something. I use BodyAngularVelocity to turn the car, but i doubt that’d have any effect. gg/ScXt55JstBSprings Rock Game Link:https://www. roblox. The functionality is purely local, so if you want it to work with server-related things like NPCs, I recommend setting up a script for that. new("Part",workspace) local selection = Instance. Force = Vector3. Parent local damage = 8 --local maxWalkSpeed = 0 local w local lastHit = nil function About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright My ragdoll floats away whenever platformstand/sit is disabled, when enabled the ragdoll’s limbs clip through the floor but does not fly away. Then, if your part is above that point, don’t do anything. youtube. 00 Hi! I recently made a simple script that allows me to move parts with my mouse in-game. By incorporating this script into your project, you can use it to create dynamic movements that simulate floating or hovering behavior. Parent:GetMass(),0) Everything is set to massless = true, besides the center (main) part Hi developers, I am trying to make a floating vehicle but the way I’m doing it doesn’t seem efficient and as you can see it’s not smooth and it’s keep going up and down, I’ve searched for tutorials but I can’t find a proper way to do it. IgnoreGravity. 5,287 . Parent So, if you ever played Galleons or older shipping games, I want to have a part that’s essentially like the water of the map, and if certain parts, like a humanoid or ship chassis, goes under the water, it automatically floats up to the surface. Thanks for watching the video and join my Discord in my Bio. Finished in I have an unanchored) part that somehow floats in midair (It was changed to unanchored by a script), yet it could be moved by a character/another part. FLOAT SCRIPT while true do wait(0. In this video I will teach you how to make floating text in ROBLOX Studio I would try using a hitbox that goes to every part and checks if it is floating, but i think it would only work on single bricks floating and i tried to use IsGrounded() but it didnt help much when i tested. I have an item that I want to slowly rotate in a circle, but I don’t know if this requires a script or something else. For some reason raycastresult. com/Floating-Fortress-place?id=150357726For more games visit http://ww This video shows you how to get the floating heart hat accessory in roblox!Promo code redeem site - https://www. I’m looking for something where I could tell it to go up like 100 SPS (studs per second) and it would keep going up forever. since its a floating map without the baseplate for height reference i suggest placing the parts at a y-axis of 0. Not a member of Pastebin yet? Sign Up, it unlocks many cool features! text 0. Also the theme is an obby floating on water! Hello there, I’ve been modelling terrain for my game, I turn on the precise mesh collision in the settings, but even then, I still float on top of some parts of my mesh. I want the parts to look like this on different sides of the wall Instead I get this It seems nobody has had this problem before, because I tried to look up solutions but I For example, if you currently have the density of any part set to 0, then this change will make that part start floating since its density will change from 0. All parts are also visible. I Had To Fly In! (Roblox)👕 POKE MERCH AT: http://sloth. Any fix? Hello I am trying to make a part in Roblox studio that makes the player float upwards whenever they are inside of the part. 4 local smoothness = Enable CustomPhysicalProperties, and set the density of the basepart(s) in question to a value that is between 0, and 1. Collisions between balls, blocks, and wedges, and corner wedges are exact, whereas collisions between Learn how to create floating, slippery, and bouncing parts in Roblox Studio with this tutorial. when any part is under a certain height (y axis i suppose) regardless whether its anchored or not, it gets destroyed. I am somewhat new to scripting, and this probably isn’t even close. '-'https://www. Also, when u say part, is it the There seems to have been some change that makes parts reach a semi floating-point bug very early, which only happens after rotating the camera, either on the client or on the server. But the sink/float parts to using just this Hey. . Boat floating is fairly context dependent I unanchored a part and for some reason it doesn’t fall. But how would I achieve that and what would be the best way to loop https://www. When Union:SubtractAsync, example like this Is possible to let floating part fall? if not possible,this would be very Unfair . I want to use the ControllerManager object in Roblox to make a part float(the part is connected to the player with a AlignPosition and AlignOrientation). com/playlist?list=PLVYn5E7zUe6_8uGxPtwEBRmHG2XCOuoAL Can you find and catch Balloon Blippi and Kite Blippi? Here's how to reach them both in Find The Blippis on Roblox! SUBSCRIBE FOR MORE FUN VIDEOS! https:// Hello. please help me Hi, I am trying to code a part that is floating in the air bouncing a bit and at the same time rotating. 845 For example, you might rotate a Today i'm showing you the best strategy to survive and fight! Were you ever playing games like PHIGHTING! [ALPHA] or Jujutsu Infinite and really liked their GUI because it was uniquely floating? Have you tried recreating their unique GUI but failed? Well this module is an easy way Hello there! I am currently working on a project that requires a large amount of unanchored parts to be floating in a pool of water. I also tried Anchoring the sphere Join Peppa Pig and Baby George in this hilarious Roblox adventure as they try to escape from giant, creepy floating heads! These heads are everywhere—chasing Hey! So I saw this EXP Orb effect where the EXP part floats to the player in kind of a circle, and I was wondering how I can recreate this effect. I noticed a few things: The offset does not occur when moving small parts (with average length of 20 studs and below) Offsets on the y-axis position occurs after a Do you mind sharing one of the logs here and i can test it in my studio before you do that import them into a blank baseplate and see if it does the same thing still. Buuuut, I noticed there are some unnecessary lines and things that can potentially cause errors, like looping through all anchor parts only to find the ones that can move, or Welcome back to another exciting Roblox adventure! 🎮 Today, I’m diving into the world of floating houses in Roblox. new(0,workspace. 01 will make the part rise with the speed increasing based on how low the density is. com/@UCepW90_jR6SKQ27MRFD5f8Q #spartaangaming #bloxfruits #roblox #b Hello, I’m making a sign for my obby and I have balloons attached. So, this is currently how it is. I tried a WeldConstraint but it makes the sphere get stuck in the character’s torso rather than floating behind him. 2 (or whatever the default is), no parts are massless, all can collide is set to true. This causes the object to float on water as expected, but in addition to that I’d like the object to oscillate up and down with the waves. ). Visit this place at http://www. com/games/901033001/The-zone-----Roblox:https://www. But just let me know how I can change it or some terms to research for this particular script! local function onDeath(player) local position = When the car explodes the parts should be falling to the ground, Some of them just float in the air. net/346359/FloatingHatsMy Discord Server : https://discord. PlayerAdded:Connect(function(player)) local character = player. The script I used: local part = script. 05, and keep upgrading that number to slow it down more as it goes up. BillboardGui | Documentation - Roblox Creator Hub. For business / partnership :contactboxyplays@gmail. Hello, I am trying to make a boat ‘float’ on a brick ocean, but I can’t find any Developer Forum | Roblox How to make Parts/Models float on Terrian water. Check out this showcase to see it: Watch Floating Physics | Streamable Heres the game file and model: FloatingV1. Learn how to create floating, slippery, and bouncing parts in Roblox Studio with this tutorial. com/games/901033001/The-zone About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright A part is bouyant, we put it in water, and it floats but how do we measure that? And if it is part of an assembly (a model welded together), it is floating if and only if the whole assembly is, it inherits the behavior, because it is just one big floating mass after all. it upload, using the tool available in New Reddit's submission page. Roblox is a global platform that brings people together through play. And just for testing purposes, I made it all in a LocalScript. I was trying to change the players camera position in a local script and thought it wasn’t working, but in reality it was because none of the parts in the workspace are loaded for the Float script. Scripting Support. Does It seems to be happening with Motor6D affected tools and regular tool handles as well Not sure if this is an easy one, but this glitch only happens in the swimmable part water The overall mechanics have also improved. Credit to the guy who told me about the script In this video I explain a floating glitch in Roblox. Currently, I’m using the mass of the part and gravity to cancel out gravity linear. 0001, where 0. com Discord Server - https://discord. Gravity * script. CFrame hello everyone this is my second video , please let me know what type of videos i should make. AssemblyLinearVelocity. I got this script from dev forum. Orientation end Heya! I decided to make a model based on the floating fan platforms from the Sega Sonic series’ Wing Fortress / Flying Battery levels. I am trying to make the part rotate around the dummy in a loop, which I’ll use a server-script for using while true do. store 👕JOIN MY ROBLOX GROUP 🦥 https://www. com/games/5568666295/Break-ROBLOX-Floating-Point-Graphic-Limitations?refPageId=fbf9b8d4-629c-4b4a-895f-1bf Developer Forum | Roblox CanCollide makes part "disappear" Help and Feedback. Instead of lets say . What do you want to achieve? Currently have a script that gives a player a pet and has it floating near it shoulder. 64 KB | None | 0 0. 101 or rotation 90 gets turned to 89. 1 --- Bug fix with existing ROBLOX welds ? Repro by asimo3089 -- Updated 10/14/2014 - Updated to 1. This behavior can then be used with camera manipulation. CFrame = part. I would like some Ideas on what to add to fill up the spaces! I am gonna add more stages but this is just the first area the next area is a lava area and it will go on! so What should I add for decor. 50 168×1018 119 KB![截圖 2023-01-29 下午3. com/groups/3367671/SI Experience by Maximum_ADHD:https://www. 22. Parent while task. I’ve looked everywhere but I cant figure it out Here’s a video of the affect I’m trying to get. 2 via CustomPhysicsProperties. My original idea was to weld one of the parts to an anchored part, which works until you destroy what it was welded to. Another situation is that if the part will sink into the river bed, you can use Terrain Edit to paint the river bed to a special material which other parts of the world won Play it, it's soo much fun. In this video was play Roblox "Hide" with Josh. 01 ? Is this a glitch or not can somebody help ? Developer Forum | Roblox Pet following Floating. What is the issue? Include screenshots / videos if possible! The tween work, but is exrtemly buggy and the character keeps bouncing up and down. A walkthrough on how to make a script that makes a part materialize out of thin air and float up into place! This script relies on tweens and events, so I re 📦 model : no model today :)Script : local part = script. 截圖 2023-01-29 下午3. LineVelocity = (1) wait(3) For that I wanted to use a combo of lerping and cubic bezier curves. 09999 insted of 1. It made the rocks stay still, i want them to fall on the ground that they are floating on. The problem is the ControllerManager doesn’t allow me to change the orientation of the part, or :ApplyImpulse on the part. lua script provides an easy way to add subtle floating effects to any Roblox instance/part. I’ve tried a few different scripts but nothings worked. The video below provides an example of Hello! How can I detect if an object is floating midair, and is not on a part? I am currently trying to make a fire explosive that when it gets touched it explodes, but it does not always hit the ground and can hit walls. Character or player:CharacterAdded:Wait() local part = script. Whats the best way to solve this? You can write your topic however you want, but you need to answer these questions: What do you want to achieve? Keep it simple and clear! I want a script that can tween smothly the HRP to another point. roblox. Try this. This would be the same thing that you have in your Heartbeat handler. Floating kind of thing you can do. Source. Y^2 VectorForce. In roblox, the glitch made the push block float. 1) script I am trying to make an effect where the body parts float upwards upon death. 21. 🏠 Join me as I explore some of the mos Hello, I have a script that moves a part forward and it works well apart from the one end of the part starts to raise up as it moves along. Here is a # resources topic that includes a formula for finding the current water height at any position. anyways this took like 3-4 days to make so i Beating JToH Towers At Roblox's Limit (The Floating Point)GAME: https://www. If you set this This part 2 of it, here is the part one: Floating Village [WIP] The place: Floating Village [WIP] - Roblox Feel free to give out some feedback, critiques and opinions [Icon1] [RobloxScreenShot20200816_121456039] [RobloxScreenShot20200816_121538081] [Ship colour] [RobloxScreenShot20200816_121818789] [Screenshot_11] Developer Forum | Roblox Floating Union Part. 0 . redd. Position for i = 1, 5 do wait(0. 5 and not anything lower. 1 it gets changed to . Setting the density to 0 will make the part glitch out so don’t do that. com/games/2 The achievement of this requires a lot of mathematical calculations. What is the issue? When I drag a part around on the ground, a small gap appears, preventing them from touching the ground. It can stay in the same place (it doesn’t need to get swept away by the current). Help and Feedback. local RunService = game:GetService("RunService") -- define RunService, to make lerps (alternative version of tweens) work you will need to run them in a loop local object = script. most of the people said just make a water system and whilst going through my old games I found a water system that I clearly did not make, and I think I got it from an open-source dev forum post, but I couldn’t seem to find it. com/8FtbaG4i» Currency Script «» https://pastebin. I do want to make one thing clear: I suck at math; I have no idea Roblox VR 2024 11 07 16 32 20 60 ThursdaySpring Rock Discord Server Link:https://discord. 23. Ninjaz_Chimp (Chimp) March 5, 2020, 4:18pm #1. First i have a local script in the The Float. 1) v = script. When I slice a model using a plane, 2 parts are the result as intended. Just because a client says it owns a part doesnt mean the server is gonna listen to them and hand over the part I’m having trouble trying to get a part to spawn in, and then follow the character, but keep it along the ground (not floating or inside the ground) Here’s what it currently looks like: When I spawn it in, it goes into the ground, and when I move, it moves up and stays in the air. Why? Developer Forum | Roblox Parts just float in the air, How do I fix this problem? Help and Feedback. All boats on Roblox that aren’t rigidly handled with CFrames are handled by unanchorage and welding, especially if body forces are involved. The point in this case is the dummy. Someone more expert knows how The floating point is a graphical phenomenon in which textures and Polly pixelate and morph. I tried to fix that by welding it to another part before destroying that float weld, but it just causes problems. the name for the glitch is the freeze frame glitch. local function How would I make a pet floating animation. Parent local seat = script. Y < lowerY then I want to make a model float using velocity, what type of velocity should I use? I’m making a hovering vehicle so I would also use this velocity to push it forward to make it drive. 00129). After some research I came across AlignPosition to set Today I start making a Floating Island in Roblox Studio. I would like to make it so, that once my moving part passed 1 point, this point will move to a random position within a limited radius. This makes it very annoying when in first Does anybody know why it prints the values in the Vector3 not roundded corretly ? I mean 1. I only want to use the ControlleManager for the floating. The part floats, but it’s extremely shaky and jumping around will make it constantly flip around: if I make the antigravity even stronger it just stays at the top My recommendation is to ensure SetNetworkOwner is run on the server. -----×--= THE SCRIPTS USED IN THE VIDEO =-×» Floating Script «» https://pastebin. Parent. Thanks for any help, I am a new programmer. Add comment. gg/Bf9ksPuInstagram - https://www. 01 to 0. (only works on computer). I tried setting the soo what happens when go really far out into robloxs floating point zone? thats what im here to answer today. What I think is Weirdly enough, even with streaming enabled parts don’t render out of my view when in-game, unlike in Studio, where parts remain parented to the models even when not rendered. Then, one of many different events can cause that part to “awake A place that demonstrates the psychotic distortion that Roblox goes through when moving massive distances away from the world origin. I have checked to see if something is anchoring them but they are still unanchored when the game is being played, are there any solutions to this or is this a bug? I’m trying to make a vehicle that is always hovering/floating. A container for `Class. But I can’t exactly figure out how to go about it. I don’t want to use TweenService, because the parts will get moved occasionally, I tried using TweenService and it gave me an unexpected result. com/promocodes I’m trying to weld projectiles to my character and whenever it welds most of the time it floats off of my avatar like this: Here’s my code, how can I fix the position of the projectile so it sticks to the part it touches? local Debris = game:GetService("Debris") local pellet:BasePart = script. Right now I am just trying to do it with one body part. gg/t7qr927N66Credit : idk who made it ( dm me how could I make a part float up to the surface in a part like how low mass parts float in normal terrain water? Im using this system: High performance water: Swimmable part 2. com/1Lj9uMp6» l the topic is tells u whats wrong, my building system broke or is it like that? Ok so its floating in air I kept my cursor to baseplate top, but its in air The script: local player = game. sorry if this hurt your eyes, I warned you at the beginning of the video that there were bright lights Build a massive fortress and crush your enemies. com/playlist?list=PLVYn5E7zUe6_ceqDaDjf1g1WTuZntW-p_https://www. The red part is the HumanoidRootPart. I made it for practice at first, but I think it can benefit other people, so I made it public. The moving parts below the push blocks moved away from under it and the push blo Login to your Roblox account or sign up to create a new account. wait() do part. Please resubmit your video as a v. In the game I’m working on I won’t be needing the default character whatsoever so I simply disabled characterautoloads and don’t plan on ever loading their character manually either. CFrame * CFrame. Developer Forum | Roblox Floating Object. Walvolin (Walvolin) February 5, 2023, 1:11pm #1. EDIT: When the part doesn’t start in midair, the In this video i teach you how to make a part that is levitating. yAxis * (forceOfGravity + I have a Part with a SurfaceGui that’s supposed to be a screen displaying match stats, however I’d like to create an effect for it to appear as if it’s hovering up and down very slightly, since it’s floating in midair. I’ve tried changing the part’s CFrame to be the Camera’s CFrame position + an offset, like so: game:GetService("RunService"). raw download clone embed print report. Developer Forum | Roblox Help with floating part. Just off the top of my head, to avoid floating parts, would this work: select random part; Make a table of all parts that are welded to your randomly selected part (either Part0 or Part1 of each weld) Delete welds attached to random part Setting the density to 1 will make the part neither rise nor sink. I couldn’t find anything related to this, and when I found a script close to it, it would be too fast or it went too far up. If you'd like to link your YouTube channel in the comments, that is fine, this rmoval is only for posting a YouTube Video directly. Positionlocal amplitude = 2 -- Height of floatinglocal speed = 2 So basically, I’m trying to make a script that’ll spawn 4 balloon parts that will randomly float around on the X and Z exist (So only around the room, not up and down) AND stay inside the bounding box that the balloon parts will be parented to. LocalPlayer local mouse = player:GetMouse() local part = Instance. I tried an AlignPosition constraint but then the sphere falls to the floor. com/games/10134526101/Tower-of-Hell-at-Robloxs-Breaking-Point#jtoh #roblox this is the same way how i made mine!⋘ ───────── ∗ ⋅ ⋅ ∗ ───────── ⋙intro credits: me!enjoy my work and content? subscribe!⋘ The issue is a third part, which is microscopic: (observe the middle line) The strangest part is tha I am using GeometryService with SliceAsync. It just keep moving upwards. When i drive the car, it stops floating, but once i stop it floats in that same position, I’m Hey everyone, recently i have encountered this weird bug in my game, every time i explode a vehicle, the parts fly everywhere as intended but then after some time they weld and start floating! Is it some sort of bug or a. com/users/1469332250/profilegame: https://web. parent. To my understanding, all the parts are being unanchored at the correct times, but for some reason, they’re not falling. I wanted to know 2 things: if the way this pet system is set up as far as how the code makes the pet follow you It looks like you might be randomly picking a part and then deleting all welds touching that part. Tweening has always local mass = workspace.