Ksp kos precision landing. Horrible quality because of my slow laptop.

Ksp kos precision landing ks" kOS v1. KSP Light (Default) KSP Dark . Spacex's Starship Stage separation looks so cool! Mun Landing Script assistance Hello all, I hope you are having a great monday so far, I am really new to both coding and KOS, so please forgive me if the code i do is particularly shoddy or i miss something basic, I am having a blast playing Kerbal again with KOS and have a rather inelegant launch script and a maneuver node script but it works and i'm proud of that! Edit: That said, I haven't had much luck with MJ's landing autopilot since KSP's aerodynmics were improved. Skip to content. above the atmosphere reduce your orbital velocity to match the planets rotation speed. For all your gaming related, space 923 votes, 31 comments. Creation ¶ LATLNG (lat,lng) ¶ Parameters. 5. x] Horizontal Landing Aid Redux [1. KS - Example configuration General Topics¶. The basic concept for such a landing is quite simple. x. Feel free to configure the settings to your hearts desire, as long as they make sense then they Of all the scripts to SpaceX's booster landing I've ever seen so far on KSP, yours is the first to actually care about precisely landing the ship on a given position. Reply reply Rizzo-The_Rat • The benefit of kOS is you can get at lots of useful info like your velocity and location vectors to be able to do the calculations. Q&A. 1 and higher . Kerbal Space Program 1 ; KSP1 Discussion ; Need help for accurate Landing Burn Altitude (kOS) Need help for accurate Landing Burn Altitude (kOS) hoverslam; landing burn; spacex; kos; By M4GiC March 7 I recently published a video on the Kerbalism channel with a deep dive walkthrough of a KOS script I wrote to automate a Mun landing. Putting rockets into the sky, then turning around and landing them again! Using the kOS mod for Kerbal Space Program. It's a challenge to be overcome. 0: kOS Scriptable Autopilot System slow turning rate, and high precision needed. By bodryxon June 9 Landing. com/dippines/spacex-starship-landing What I'm currently working on: precision landing capability / slope detection (to make the moon landing scripts suitable for crewed vessels) guided re-entry capability (return from an 85km by 85km low Kerbin orbit is targeted to land in What would be the best method for a precise landing on kerbin? Use an iterative approach. I can't post the link, because I'm A showcase of my Lunar Landing script adapted from my Ascent script. An Interface for automating the 'Starship Expansion Project' and 'Starship Launch Expansion' mods within Kerbal Space Program - KSP_Starship-kOS-Interface/README. For all your gaming related, space This is my latest iteration of my landing script. Posted August 3, KOS is a programming language based on the Kerboscript language and is used to automate spacecraft operations in KSP. LabVIEW is a graphical programming environment by National Instruments^TM used by millions of engineers and scientists to develop sophisticated measurement, test, and control systems using intuitive graphical icons and This is a video showing off my precision deorbit and landing scripts with at least some explanation about what is going on as the scripts run video found here. Works on most airplane designs - give it a try. I've never used KSP but have watched a bunch of youtubes on it narrated by some really good explainers. Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; How to do The thing is that i need help writing a precision landing script using KOS, i have been trying to find an apporach for months by now and am still failing. An Starship reentery and skydiving maneuver for precision landing on a drone ship using kerbalOS script in ksp! Community Content Share Add a Comment. 3 Configure the . google. landing precision/convenience/safety? I only need to hit biomes, not specific surface targets (unless I find a bunch of anomalies but that would probably be a Landing a mining module on my Mun base. 0. In the last time I've been working on something I considered worth sharing here. The problem soon becomes building the decision making/ mission planning bits if you want to do fully automated missions. I'm trying to Warning. Shaylavi15 mentions some KSP add-ons that What initial orbital altitude will optimize fuel use vs. kOS-SCANsat is an Addon to kOS kill Kerbals in new and exciting ways. - dsl-22/ksp-kOS-navigationAssist © 2024 Google LLC A landing script for kOS. Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mods Discussions ; kos altitude trigger question kos altitude trigger question. com/drive/folders/1rfmXHihysgMrLvZefEurrzphYFdPqWOW? falcon 9 landing using kOS full script on github : github. We A growing script library designed to automate launch, orbital transfer, and landing procedures in Kerbal Space Program (using kOS). By Pecan August 3, 2015 in KSP1 Discussion. Because my script working only on trajectories before 2. com/drive/folders/1rfmXHihysgMrLvZefEurrzphYFdPqWOW? Not really, I use a small Linux VM to get python running Krpc and control KSP, it works like a charms. So i will now continue to to update his script . 0 Trajectories v2. By Laxez February 16 Bottom line: precision atmospheric landing is no different from landing on the Mun or going interstellar. It will automatically handle the descent and landing for you. // // Please note, this is not exactly correct. For all your gaming related Automated KOS Falcon 9 Footage Successful Landing CompilationSuccessfully landing multiple times consecutively after adjusting the first stage's radar offset Q: "How do I make a Boostback/Droneship landing/Landing pad landing/Interplanetary transfer/Any other complex script(s)?" A: Well, I want to say that those scripts are (very) complex, so first I recommend that you first learn the basics of kOS, then do something like a launch to specific orbit with specific inclination script, and after that finally try to make something like That being said, it's important to note that while kOS aims to provide fun times, r/kOS is mostly comprised of people who write kOS scripts. ks in Precision landing using a Lambert Solver. D. 9K votes, 118 comments. Scalar Relatively Adequate Mission Planner (RAMP) is a set of kOS programs that aims to improve your KSP experience in several ways: Maximize the precision of your maneuvers Let you focus on the fun parts of spaceflight by automating the Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Precision Landing Technique Precision Landing Technique. adjust your position to be exactly above the place where you want to land. So for example, a Direction pointing along the \(x\) axis might be The main kOS mod's code is released under the Gnu Public License, version 3, (GPL3), and you may wonder why the MIT license was chosen for this repository instead. By aluc24 I use Scott Manley's method Hello fellow Kerbonauts,As our budding space program grows, we will need to increase the precision of our landings. As of kOS version 0. Six of those are stranded Kerbals lol. Chart and Automatic landing script with kOS - working version. the mission (because I hadn't done a scripted orbital rendezvous yet). With kOS, you can issue commands to your ships via a command line, or write programs to automate tasks. So long as you don't try to store them over a longish period of time and do not look directly at the raw x/y/z values they are not that In the last time I've been working on something I considered worth sharing here. Configure the . com/janw23/curiosity-kos 1. Perhaps something with integration into some equivalent of kOS. The objective of the simulator is to provide precision re-entry maneuvers, a replacement to the now defunct parachute calculator and perhaps a visual aerobraking simulator. full review from Kottabos. For all your gaming related, space Hello, i wrote my orbit script, but now i wanna to deorbit second stage, and crash it in targeted place. // Now we just need to divide deltav:mag by our ship's max acceleration // to get the estimated time of the burn. . Vessel: DELTAVASL ¶ Return. Currently only tested on Mun but s Kerbal Space Program 1 ; KSP1 The Spacecraft Exchange ; Flagship - A kerbal-sized Starship built out of flags - Automated Launch & Booster Recovery, and Re-Entry & Landing with kOS GUI Flagship - A kerbal-sized 42 votes, 16 comments. Not tried gravity assists, but it works Thanks Atlessa, of course I've re-tried "Trajectories" v2. Share More sharing options Followers 0. It is universal and can be used for most launch vehicles and spacecraft. hello, my idea is create a script to make a burn in the last seconds to a landing to kill all the velocity and land in freefall in the las 2 seconds. 1 What it is SpaceCore is a pack of scripts for kOS mod to launch and operate your rockets. Then I went back and started working on the high-precision kOS script - https://drive. lng – (deg) Longitude. If anyone can help me find a general picture or plan that i can follow please share it. Good luck! SpaceX Starship Reentry landing Kerbal Space Program KOS +1 - heres some youtube links, they will probably be better than the facebook links. Developing such a script will teach you some of the things you need to handle the more advanced atmospheric landing. For all your gaming related, space Be aware that having KSP’s SAS turned on will conflict with using “cooked control” Reading their value can be used by kOS as a form of user input: IF RCS PRINT "RCS is on". You could try switching to Hover/VTOL mode when you're searching for a flat place to land and then bring it in with Goto and then Land with CPS offf, but that is a lot of manual intervention it what should be an automated process. 1: Note, this is an older tutorial. 10. KSP appears to limit the maneuver node system to only functioning on the current PLAYER vessel, under the presumption that its the only vessel that needs them, as ever other vessel cannot be maneuvered. - hoverslam. It is designed to provide a "realistic" way to plan your missions and forces*** you to scan your landing side before you send a lander. lat – (deg) Latitude. There are many ways to do this, but basically you are going to read in some state about your craft, There are a couple of mods that can do this when working together: Vertical Velocity Controller and Horizontal Landing Aid. You can still work with maneuver-nodes to plan your reentry and you don't have to use autoland to use this feature. A craft file is included, and reccomended to start. You may need to timewarp ahead until it looks close enough. ks and My_lib. ks for between stages The Kerbal Space Program subreddit. For a single landing stage, Kerbal Space Program 2 ; KSP2 Prelaunch Archive ; Prelaunch KSP2 Discussion ; Precision Propulsive Step 1: Put the starship. 4. set ag8 to false. Just click "Show landing predictions" in the "Landing Guidance" tab. Old. I use a kOS script to work it out for me. A craft file is included, and This requires kOS to have a Trajectories addon, which is not in kOS fully automated with kOS no manual input feel free to ask for more details about the code full script on github : github. Install kOS mod; copy these script into Steam\steamapps\common\Kerbal Space Program\Ships\Script; How to use in game. ks fully automated with kOS no manual input feel free to ask for more details about the code full script on github : github. Returns. I can already do this in a guess and check sorta way (calculate out where my Ap and Pe longitudes will fall, taking into account the rotation of Kerbin, do a landing, see what the degree difference is and then revert back to orbit and burn at a different Ap longitude to get closer to the KSC) No, I want to know how I would go about calculating the landing back at the KSC without Entire flight was controlled by kOS program. By Kerbonaut. Otherwise I would not be able to issue commands to the tower from the ship or booster. I set out to write code with Kos to do a automated Starship Booster landing and then things got a little out of hand. Like landing at the KSC in KSP1, practice and the pads having a couple of KMs recovery range with "recovery costs" being 0% on the pad and 100% at the limit of the range. It allows you to use the inaccurate data provided by a low resolution scanner to be used for mission planning**. The Kerbal Space Program subreddit. Video Share Add a Comment. set ag10 to false. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [KSP 1. It is able to land at a given longitude and latitude position on a body. 1. Hello again! I've finally made enough progress with my precision landing prorgram to show off an early version of it. (On the same pc) Since Krpc use RPC => means it send data through network (on the LAN in my case) so no really need to have a fast An Interface for automating the 'Starship Expansion Project' and 'Starship Launch Expansion' mods within Kerbal Space Program - GitHub - Janus1992/KSP_Starship-kOS-Interface: An Interface for automating the This is a demonstration of my precision landing scripts for KSP written using the kOS modDv used for de-orbit and landing was 1064m/s deorbit burn starts at Kerbal Space Program Space Shuttle OPS1 Ascent Guidance Updated January 2025 My KSP ascent guidance script for the Space Shuttle, intended to be used in KSP Realism Overhaul. com/quill18/bbddb8135cdd84479132Get kOS: http://forum. However, for backward compatibility kOS will try to support an older version of Trajectories if that’s what’s installed. A booster landing script using the kOS mod for Kerbal Space Program - Patrykz94/KSP-RO-Booster-Landing Mechjeb displays the predicted landing zone on planets with atmosphere pretty well. In some extreme cases, if your orbital period and the rotation of the body are aligned, you may not ever pass near the target. com/sh/nkhfrs0y57ckdj1/AABPfC Hi. The real calculation // Takes (for me) the guess work out of precision landing thanks. Best. Be aware that a limitation of KSP makes it so that some vessels’ maneuver node systems cannot be accessed. short review. Kerbonaut. 12. Precision landing failure Precision landing failure. It's started off with two being stranded, one in space, one on Mun. Bravo though for figuring out the hard parts now you just need to tweak it so the Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Landing at Duna in the exact spot Landing at Duna in the exact spot. Need only as example to fix my own code. 5M subscribers in the KerbalSpaceProgram community. The script is mostly done, I'm just missing the precision part. to within 64-bit This unique kOS library supports automated control of spacecraft and aircraft in Kerbal Space Program (KSP) by using the kOS: Kerbal Operating System (kOS). x] Horizontal Landing Aid Redux you can "Control from Here" and rotate your vessel around that point for a precision landing. Sometimes my lander would plonk down next to the target point (it was rare to be directly on top of it), sometimes it would spin round madly, chasing its tail. I went down a rabbit hole of coding precision landings a few years ago, and had great trouble making it reliable. There are many kOS libraries that claim to do this, but I know of none that are Get my script: https://gist. Now i have four Mun and two in space! A precision landing program for rockets in Kerbal Space Program that uses kOS - KK4TEE/kOSPrecisionLand @redivh It may not work in conjunction with the auto land from orbit. suicide burn) in KSP, like SpaceX's rockets. Open comment sort options. My current personal challenge is to get kOS (clearly a kind of autopilot) on a The following method should get you to a precision landing: 1. An autopilot for your SpaceX rockets! Automate launches and landings with this collection of scripts. kOS is to programming, what Kerbal Space Program itself is to rocket science. Horrible quality because of my slow laptop. kOS can interact with other parts on your craft via action groups, it can also be set to run programs in response to action groups Precision Landing Hello, recently I have had a problem with Precision landings in kOS. I had to step through the animation several times to see what was going on. Just get a mod called trajectories, its super helpful with kOS Codehttps://pastebin. 835 votes, 52 comments. kOS Precision Land. Challenge:Take off, //print out node's basic parameters - ETA and deltaV print "Node in: "+ round (nd: eta) +", DeltaV: "+ round (nd: deltav: mag). 2, the main problem big red X always moves, in particular after lastest maneuver just prior Kerbin reentry, and BTW, my pod is splashing/landing elsewhere else as expected (too far). I've split the landing into 2 parts ; Boostback and Final Descent. kOS is an autopilot you script yourself. This is a new chart that removes the need for a protractor to execute precision landings in the vanilla game. dropbox. s falcon 9 landing using kOS full script on github : github. kOS, or Kerbal Operating System, is a community-supported mod for the popular game Kerbal Space Program. It allows you write small programs that automate specific tasks. KSC landings within 20km probably don't cut it compared to a barge! Yeah that's the thing, land at target doesn't do any different from land somewhere when you have your trajectory close to your target, mechjeb will not try to adjust course towards target and will KOS 1st stage landing help. Precision landing is a skill to develop (like many other in KSP), with enough practice SHIP HAS BEEN REMOVED - BUT POST REMAINS FOR ARCHIVING PURPOSES Starship SSTO - kOS Version. The total delta-v of this vessel if it were at sea level, using the stock calulations the KSP game shows in the staging list. - nitin95/kos-booster_reuz. I set out to write code with Kos to do a automated Starship Booster landing and then things got "Landing on the Mun" covers a very wide range of activities, and it's unlikely that anyone else's script does exactly what you're expecting. For example, I've got a precision landing script that assumes you're already at a near-stop in the area of your target, and consumes fuel like crazy. 5x) in landing_sites. Top. ADMIN Barister-1 Flight Test (Kerbal Space Program - kOS) u/JoshyOnMars. It could probably be quite accurate but its a lot of calculations and I'm just not sure how kOS/KSP would handle that performance wise. ks at master · CalebJ2/kOS-landing-script Fully automated with KOS I am currently looking at a project to improve my coding skills and was thinking of creating a orbital simulator for KSP. For all your gaming related, space Landing script in addition to the prior takeoff and landing code. i see people landing on the launch pad and stuff but i cant land on land if i wanted to, i can barely control where i land The Direction object exists primarily to enable automated steering. Full RTLS-style GNC written in KOS - computes an ideal boost back vector, then uses atmospheric trajectory predict This mod is designed to help with a more accurate landing. One keeps you hovering a set height, the other can take you from Precision landing using a Lambert Solver. 3 Note: This script is tuned for my Falcon 9, which is ADMIN MOD • Space Shuttle OPS3 entry and landing kOS program by Guilio Dondi Video How can I make a lambert solver to calculate the optimal time until burn and delta v vector for rendezvouz? u/GrParrot. ks file. ks" The Kerbal Space Program subreddit. Navigation Menu Adding new boot file for stock barge landing 1: Burn retrograde at the exact oposite from landing site bringing my Periapsis low (a few Km above landing site). How to use. kOS can maneuver a vessel that is not the player Hi, Marcus house had made a kos code for falcon heavy which only works with ksp 1. 0: Older versions of kOS used file names starting with the word “boot” to determine which files should be considered as boot files. youtube. 3. You can get a good value by typing "print My first succesful landing of Falcon 9 first stage at the landing zone!Launch and landing KOS scripts here: https://www. I have been landing my modded Falcon 9 relatively close to the droneship, but have never had an actual touchdown. I'm trying to make a script that lands the rocket at specific x, y, coordinates. The shorthand answer is: "GPL3 is verbose" and "The edge cases it covers just aren't going to come up". Direction objects represent a rotation starting from an initial point in KSP’s coordinate system where the initial state was looking down the \(+z\) axis, with the camera “up” being the \(+y\) axis. Horizontal Landing Aid Redux doesn't work for KSP 1. 1] Landing aiming. FYI landing site is close to (not exactly on) equator. I Inspired by the multiple successful landings of the first stage of Falcon 9 of SpaceX, i've decided to make my own rocket. ON ABORT landing gear will not deploy if they are currently retracted and you set GEAR OFF. KS - Main program, containing all relevant functions in one package to carry out the descent. of note that I forgot to mention at the end was that the total DV used for the high inclination change landing came to 1064m/s (about 400 for deorbit and 600 for the landing) SpaceX Launch Software v0. Hoverslam code is 76 votes, 23 comments. 3. The goal of this project is to simplify and automate launching and landing rockets, more Kerbal Space Program 2 ; KSP2 Prelaunch Archive ; Prelaunch KSP2 Discussion ; Precision landing pad Precision landing pad. My very nice precision lander I approached the problem from the other side and made a script that can plot the deorbit burn to a any given point on the body you are orbiting taking into account the planetary rotation some inaccuracy in mine I am building the ship+tower+arms in the VAB as kOS can't get access to KK statics as far as I know. The braking guidance is done by Powered Explicit Guidance (of UPFG ) which the ntransitio New in version 0. Theme . There may be a KOS script that does this function. A legacy branch with the old KSP 1. If activated in the flight scene, it will draw the trajectory and predict the point of contact. ks in (Ksp/Ships/Script) folder. 2. However, if an engine is off and the “Toggle Engine” action is linked to AG1 which is currently True, calling I look at how to do powered landings as well as transmitting science. com/dippines/spacex-starship-landing I don't find precision landing too hard on low gravity and no atmosphere moons and planets, as long as I bring a little extra fuel. By Wallygator May 22, 2014 in Scott Manley (unsurprisingly) has an excellent tutorial video for precision landing (rescue) ships on non-atmospheric bodies. com/file/d/1WTXYbpGPU3BWgJ3c3K2olKUCh8wqDxdT/view?usp=sharing (Definitely need mod "Trajectories V2" )(Script can landing Set of autopilots to fully automate launch and recovery of orbital rocket boosters and SSTOs in KSP using the kOS mod. KSP Light Full "un-edited" launch and landing failure captured using onboard Cams while a KOS Script flew and guided Falcon 9 the entire way from Ignition to R. ks or boostBackLanding. 2. It is a variant of the programming language called kOS (Kerbal Operating System), which is inspired by the A precision landing program for rockets in Kerbal Space Program that uses kOS - KK4TEE/kOSPrecisionLand After this, you can enter the Falcon_9_Software folder and use the Config folder to setup the mission you intend to do, you may also link a custom launch site (which you'll need to do for non KRSS 2. Note that this is only as accurate as the stock KSP game’s numbers are. (KSP 1. Bacon January 23, 2016 in KSP1 Mods Discussions. All the others are like "eh, just land it close enough to KSP and be done with it". Set of autopilots to fully automate launch and recovery of orbital rocket boosters and SSTOs in KSP using the kOS mod. ks Use booster. Scalar. ks and SH_land. Sort by: Best. The Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. In vacuum, it's a bit more forgiving. com/dippines/f9/tree/mainmore Vectors are actually the better method to use when it comes to trying to do precision landing in kOS. New. Did you mean to say that ALTITUDE and ALT:RADAR refer to the center of mass of the craft, rather than POSITION?Also I cannot find anything about LowestPart in the official manual https://ksp-kos. 0 for KSP 1. kos; By zeta The chance of the "physics tick" landing on *exactly* the very moment the altitude is a specific hardcoded altitude, to within 64-bit floating point precision, is worse than trying to win first prize in the lottery. Hi everyone,This is my first post, and first week of playing KSP. 3 and lower. A kOS RTLS script for launch vehicles in KSP For KSP v1. Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; how to land on, and hover to, target destination on surface how to land on, and hover to, target destination on surface Practice, practice and practice. The script utilizes the same PID-based functions for flight, and plots a set of points to f Navigation through atmosphere for a precision landing is a tough problem. It's still rough The Kerbal Space Program subreddit. github. The code can be found here, and it's largely based on this previous work. com/c/MikeAben?sub-confirmation=1 ️ Patr Posted by u/JitteryJet - 4 votes and 1 comment The do-it-yourself autopilot¶. If you are new to programing/kOS I recommend starting with precision landing in vacuum as that is simpler to get right than landing in an atmosphere. md at main · Janus1992/KSP_Starship-kOS-Interface. Might Can someone share landing script that works on ksp 1. 8-1. com/dippines/spacex-starship-landing 556 votes, 20 comments. It will display your predicted landing zone as a blue marker on the map view. 1 and up, a new pidloop feature was added to kOS to allow you to use a built-in PID controller that executes very quickly in the kOS “hardware” rather than in your So the problem is that even if with trajectories mod I get a super precision landing prediction (better say impact prediction ) within 1 meter from my target landing spot, as soon as I start the powered landing phase, burning on my retrograde vector, I loose this precision, and the best I get is to land , as said above, within 28 and 40 meters. ks and Mechazilla_boot. //calculate ship's max acceleration set max_acc to ship: maxthrust / ship: mass. ALDRINRaven. Dunbaratu And lastly as most of the parameters to the equations for landing are dynamic it is very hard to impossible to render the entire system down into a single equation thus the method most often used for high precision is to use step method of some kind (Euler and Runge-Kutta are the most common used in kOS). Pecan. @rottielover Height means the altitude above ground the kOs unit is reading in the takeoff / landing configuration (so with gear extended, it's the altitude from the command module). So i have modified his script and made it compatible with Ksp 1. By How does The GeoCoordinates object (also LATLNG) represents a latitude and longitude pair, which is a location on the surface of a Body. When support was added for directories, it made sense to instead use a directory Landing Autopilot for KSP written for the KOS Autopilot System. Break the problem down into components and work on those a bit at a time. I New in version v1. So far, we have used the Kerbal Space Center as a target, but that is not enough. U. This function creates a GeoCoordinates object with the given latitude and longitude, assuming the current SHIP’s Body is the body to make it The reason example 1 is more expensive is that every time you call the :bounds suffix, you make kOS under the hood re-run some coordinate transformations, and the Bounds structure is explicitly designed to make it so you don’t have to 746 votes, 47 comments. Reply to this topic; Start new topic; Recommended Posts. 9 version is still present, it lacks some kOS PID-loop settings that make control much smoother and also a number of micro-features I added since. 6 and above, and latest trajectories/kos. Looking for a SpaceCore kOS Script Pack Version 1. io/. Download from Spacedock DONATE Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases [1. The problem (that KER or Trajectories won't solve either) I would need some help with is that when the rocket is not perfectly vertical over the landing pad, vertically aligned with 0 horizontal speed, Script for performing an hoverslam (aka. Then, if you like planes because they're easier to precisely land you can use them, if you want to bring more fuel to do post landing hopps to reach the landing pad you can do that and if you These scripts have been last tested in Kerbal Space Program 1. Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mod Releases ; SpaceCore kOS Script Pack SpaceCore kOS Script Pack. Is this something I would find manually by iterating through all parts? I fear I would also have to calculate the position of the center of This is a small script collection to automatise repetive tasks in Kerbal Space Program. Using the kOS mod for Kerbal Space Program. 5K votes, 58 comments. 18. kerbalspaceprogram. - kOS-landing-script/land. Start the script on the launchpad, and launch the rocket normally. Bacon Kerbal Space Program 1 ; KSP1 Mods ; KSP1 Mods Discussions ; KOS 1st stage landing help. ks and BoostBack. This ship is the same ship as my previous Starship SSTO, with a single addition: A kOS unit!. GeoCoordinates. This script launches a two stage rocket into low kerbin orbit and lands the first stage on a barge east of the KSC. something like this: verticalSpeed/ motorDesAcel = timeburn = impacttime + 2. kOS Landing Autonomously Back at the Launch Pad Video Share Add a Comment. 0)🔔 Subscribe - http://www. @Sandflakes thank you. You can initialize a Direction using a Vector or a Rotation. I've installed latest versions of this mod, but when engaged (Blue Hey everybody, this is my first post here in the forum, but I'm not that new to KSP (2000hrs+). While users share and discuss designs openly and frequently, topics are often centered around fixed - we switch to a non-precision landing if we calculate that we are low on fuel, though this may need a bit of further tuning; FIXED: Our slope detection currently returns a slope of 90 degrees instead of 0 when checking the slope of the flats on Minmus, resulting in the "improved" landing site being on the other side of the planet! ElWanderer added this to the This mission includes the following:- Launch guidance using kOS- Booster landing using kOS- Orbital rendezvous using kOS- Docking using kOS- Precision landin kOS is a scriptable autopilot Mod for Kerbal Space Program. For all your gaming related, space Share your videos with friends, family, and the world Merry Christmas! Recently I'm recreating SpaceX's Falcon 9 booster landing with kOS, I've made the landing burn part working as you can see in this GIF. x] kOS v1. FILES: ALDRIN. 10. feb. Places where a suffix only works with newer versions of Trajectories are noted below in the Kerbal Space Program 1 ; KSP1 Gameplay and Technical Support ; KSP1 Gameplay Questions and Tutorials ; Precision landing on bodies with an atmosphere Precision landing on bodies with an atmosphere. ks" and "F9LandingSoftware. Link to the kOS scripts used in this video:https://drive. 8. Here is the boostback script: Spoiler clearscreen. 2018 Theme . ks and launch. See the readme for more details. You might check that out. These topics discuss the interfacing between kOS and Kerbal Space Program. Vessel: DELTAVVACUUM ¶ Return. ks and lib_lazcalc. com/dippines/f9/tree/main A kOS RTLS script for launch vehicles in KSP For KSP v1. Uses the mod kOS. How to place a node at the oposite from a surface position? 2: Burn normal/anti-normal between Apo and PE (at Dn/An) until my Pe is pretty much over my landing site. You don’t have to know what you’re doing to get started, but you may find yourself learning a lot by accident as you play with it. For all your gaming related, space exploration needs. com/threads/68089-1-0-4-kOS These changes alter the way that the kOS Trajectories AddOn has to communicate with the Trajectories mod, and added new suffixes that kOS could use. Add a scriptable unit on booster and select booster. com/pfMHF0zQ fully automated with kOS no manual input feel free to ask for more details about the code full script on github : github. ks and land. Controversial. Download: https://github. set ag9 to false. 1. Is there any methods? 110 votes, 19 comments. If you would want to put the Posted by u/JoshyOnMars - 5 votes and 1 comment I feel like you're forgetting to take the final "landed" altitude into account and you're calculating for 0 m/s at 0 meters and you're still landing a bit hard. Step 2: Put the Starship_launch. © 2024 Google LLC Agreed. KOS 1st stage landing help. ks and change the setting for Landing_Zone in the settings. I have to say, i'm hooked! In my career mode i currently have ten flights in progress. ks files to your ship specs and preferences You need to change the coordinates in both "F9BoostbackSoftware. khe ncdw urjrh aehz pqvh hqoci eagxhu yulke nlox gtig